struct Key
{
	unsigned char Value;
	bool IsPressed;
};

class PlayerInput
{
public:
	//Player One controlls
	static Key P1_UP;
	static Key P1_DOWN;
	static Key P1_LEFT;
	static Key P1_RIGHT;
	static Key P1_FIRE;
	static Key P1_TIME_WARP;

	static void LoadKeySettings();
	static void KeyDown (unsigned char key,int x, int y);
	static void KeyUp (unsigned char key,int x, int y);
};